Tag: ArmsDealer

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  • Ornament of Alertness

    This item was [[Welcome Back to Dunesand | given to the heroes by Lotho]] from [[Dunesend | Dunesand]] as a 'thank you' for ridding the down of the threat posed by the Queen and her minions

  • Thundering Javelin

    This weapon was [[Into the Mines | found in Queen Shephatia's]] laid at the end of Lost Mines of Karak.

  • The War Council

    Elder Stonefist’s face blanches at the report given by Samhain. “The threat to Overlook is far greater than we had feared. It would appear that this is much more than a simply attack on our city by the foul denizens that inhabit the depths of the …

  • Into the Shadowfell

    After a long night of celebration, [[:gothe | Gothe]] and [[:samhain | Samhain]] staggered into the common room of the Mountain Hearth looking to soothe the hammering in their heads. When their brothers in arms did not join them for a morning meal, the …

  • A Difficult Decision

    The party sets out for Brindol Making their way into the [[The Westdeep | Westdeep]], the first day of travel goes without much worry, though the night watch gets the feeling they are being watched. The next day, they camp in the [[Wyrmsmoke …

  • A Plea for Help

    We started this session with the heroes leaving [[Nimon Gap | Nimon Gap]] and continuing their journey to Brindol. Late in the evening of their 8th day of travel, they arrived in Brindol. They made their way to the Hall of Great Valor only to find that …

  • Fortress Greystone

    The heroes set off from [[Brindol | Bindol]] in search of [[Fortress Graystone | Fortress Graystone]]. The way to the ancient fortress was not know so they had to use all of their wits, recollection of history and physical endurance to find their way …

  • The Battle Against Fengren Begins

    Standing in a small room with a single door, the Brindol Brigade prepared themselves to delve deeper into the gnoll infested [[Fortress Graystone | Fortress Graystone]]. [[:samhain | Samhain]] stopped everyone with a sharp "Shhhhh. Quiet". On the other …

  • Rix Attacks!

    After defeating the Wicked Fang Gnolls and their Hyena mounts, the party took a moment to rest and bandaged their wounds before continuing to explore [[Fortress Graystone | Fortress Graystone]]. In addition to the door they used to enter this room, there …

  • The Steep Price of Valor

    Despite having snuck up on the party, Rix and his companions were not able to gain any sort of advantage against the battle hardened heroes. Gothe wheeled about and peppered all of the enemies with bolts from his crossbow, while Boreas hurled his mighty …

  • Strange Days

    After taking a much needed rest atop the steps of Fortress Graystone, the party began the long journey back to Overlook. On the way, however, they first stopped at Brindol to rest, resupply and to resurrect their fallen ally, Dunedin. While the ritual …

  • A Call to Area Code Raven Queen

    After removing Haelyn’s body from the shallow grave she was so callously buried in, the party carries her body to her cottage and lays her on her bed. Dunedin pulls components from his pack and opens his ritual books. With precision movements he scrawls …

  • The Heart of the Conspiracy

    After questioning the recently deceased Priestess Haelyn, the party discovered that she was killed by Grovald after she confronted her fellow priests about their recent change in personalities. The priests had laughed her off and soon after, she was …

  • Evil Within Mountainroot

    Standing over the charred remains of Samhain and Gothe, the heroes were preparing to give their companions their last rites when Gothe shifted. With a hiss and a groan, he slowly began to rise. His innate resistance to fire left him teetering on the brink …

  • The Final Battle

    Once a gain, the heroes are awakened to Kalad pounding on their door and requesting their presence in the War Room. When they arrive, they are told that a troop of soldiers was sent out last night to investigate reports of enemy activity near Caer …

  • An Introduction

    The quiet and calm that of The [[Locations|Elsir Vale]] was suddenly shattered 10 years ago when an organized and blood thirsty hoard, called The Red Hand, swept through the Vale. Bent on the destruction and capture of The Vale, The Red Hand would have …

  • Attack on Brindol

    Inside the tavern the people of Brindol enjoyed mugs of ale and plates of freshly prepared food. Everyone was enjoying the evening after a day of hard work. [[:samhain | Samhain]] and [[:gothe | Gothe]] made their way through the tavern to the bar area …

  • Deep Within Rivenroar

    The long forgotten crypt room you have decided to rest in is not the most idea place to camp for a night. It is cold, musty and covered in hard stone. What it lacks in comfort it makes up for in defensibility. With only one set of sturdy wooden doors …

  • DeeperDark

    The party then settled in for a long cold night in the damp, dark ruins of Castle [[Ruins of Rivenroar|Rivenroar]]. After a fitful night’s sleep filled with the echoes of long forgotten crypt, the party continued their search for the stolen relics of [[ …

  • After the Battle With the Wight

    [Samhain] Samhain conjures a scintillating orb of swirling colors in his hand, looks at Boreas and says "I swear by Avandra's worn shoe leather, if you don't stop calling me Baby I'm going to rename you Ball-less." [Boreas] "Yay! Yay! I see now. You …

  • Onward1

    Pushing on with great determination and courage, the party battled their way through the last few rooms of Castle Rivenroar and rescued the remaining Brindol captives and defeating [[:sinruth | Sinruth]], the leader of the Orcs. On Sinruth, they found a …

  • A Menace from the West

    With heads that felt like harpies were nesting in them, the players awoke and had their morning meal before heading out to do some shopping. [[:artin-stonehammer | Artin]] was called to speak with [[:eoffram-troyas | Effram Troyas]] and soon the players …

  • Frost (and Ghoul) Bitten

    Sitting around the camp fire tonight stands in contrast to the nights spend in the quiet of Castle Rivenroar. Fierce, cold winds howl with anger outside the entrance to the cave you now find yourselves in. The small fire you’ve built from the remains of …

  • Monestery

    After breaking camp the hearty band of adventurers continued to climb their way up the frigid mountains towards the [[Monastery of the Sundered Chain]] in an attempt to warn the monks of the impending invasion. To their horror, they found that they were …

  • We Were Too Late

    [Samhain] [[:samhain | Samhain]] looks around at the dead bodies of dwarves and Orcs. He rubs his hands together, sparks and drops of acid dripping between them, his ocher eyes glowing in anger. "This is only the first stage, my brothers. More Orcs are …

  • The Battle for the Nexus

    After laying the massacred monks to rest and saying a few words of prayer, the group continued deeper into the monastery looking the means though which the Orcs entered the [[Monastery of the Sundered Chain | monastery]] and hopefully, for more Orcs to …

  • Victory at The Nexus

    After a harrowing and valiant battle against Tusk and the force of invading Orcs for control of The Nexus, and ultimately, control of the Elsir Vale, you find yourself standing among the Vents in the Foothills of the Stonehome Mountains. As you stand …

  • A Heroes Return

    Word of your deeds and the deeds of all involved in the battle have already spread to [[Overlook]] by the time you arrive for you are greeted with the fanfare and celebration usually reserved for dignitaries. People line the streets and hang out of the …

  • In Pursuit of Modra

    [Runtwold] Runtwold's Dwarven temper flares as he stares at the portal. "The coward. The backstabbing coward. I've finally found cowardice worse than my own. The mindless thralls I understand, but to stab someone in the back in the name of evil..." (He …

  • The Shadowfell

    After brief deliberation, the party decides that exercising caution is better than wading headlong into the unknown. Leaving Gothe to guard the entrance to the portal room, the rest of the group returns to the [[Tradetown | Trade District]] to buy …

  • An Unlikely Ally

    After an evening of comparing clues and discussing their implications, Samhain and Runtwold made their way through the dark mercenary camp. A fog has fallen over the camp, further muting the already dim light and causing all sounds to come from areas …

  • Meanwhile, in the Tavern....

    Samhain and Runtwold decide to turn in for the night and head back to their tent. Boreas, Gothe and Artin, not ones to let good drink pass them by, decide to stay for one more round. Just as you are about to order one more round, a tall troll wearing …

  • Into Sarshan's Tower

    With the information provided by Leena, the group snuck up to Sarshan’s Dark Foundry and entered through a broken and jagged hole in the wall. Inside the foundry the red glow of a lava trench was shrouded by shifting clouds of shadow and steam. Huge stone …

  • Return from the Shadowfell and the Loss of Friends

    Upon returning to Overlook, the Brindol Brigade sought out their friend Kalad, who was not one of the Captains of Watch in Overlook. They relayed all that they had discovered with regard to Sarshan’s weapons smuggling operation in Overlook as well as …

  • Strange Bed Fellows

    After several hours, Samhain returns to the Mountain's Hearth where the rest of you are enjoying a last meal before heading out to Brindol. You gather your belongings and set out down the Dwarfroad towards the eastern gates of Overlook. You've travelled …

  • The Lost Mines of Karak

    Several days later [[:kalad | Kalad]] approached the players again and informed them that member of the Elsir Consortium, Brahm Ironfell, would like to meet with the players to discuss these egregious allegations and other business. The group agreed to …

  • In Search of the Mines and the Birdman

    After tending to their wounds and resting, the heroes explored the rest of Ironfell Fortress and were unable to find little else in the Fortress – of most concern was no evidence at all of mines or a way to access any mines. In fact, once the few …

  • Into the Mines

    The heroes ride a shaky wooden platform secured with ropes and pulleys – an elevator if you will – down into the inky black below. After several hundred feet they arrive in a worked stone room with one exit. Exiting the room they encounter more troglodyte …

  • Welcome Back to Dunesand

    As Queen Shephatiah's tail disappears over the edge of the chasm and into the Elemental Chaos, you are all left alone deep within the once great Karak Lode. Amid the pulsating light of the chaos infused ore, the group sets about searching the queen’s …

  • Once Again, Back to Overlook

    After a long night of celebration, the party of adventurers dons their freshly laundered clothes and once again, set out on the road back to [[Overlook]]. The Thornwaste is no less unforgiving the second time through it. The harsh sun bears down on …

  • Den of the Destroyer

    Upon returning to Overlook, the Heroes learned that while they were gone, Kalad and the Overlook Watch had been investigating the information the group found regarding the Elsir Consortium, the Warehouses Sarshan used and the attempt on their life. It …

  • Loose Ends and Leads

    [DM] Feel free to pick this up as an RP email. You guys can do as you wish. Options include but are not limited to the following: • Chat with Alys more • Investigate the hit list • Investigate any of the other clues the party as received • Resupply …

  • Amyria's Ritual

    With the deactivated portal shimmering in the background, you collect Dunedin’s body and lay it on the floor near the center of the chamber. Gothe searches the bodies and returns with several bags of gold pieces, a valuable statue depicting a Githzerai …

  • The Caretaker

    What was once a bedroom has been transformed into a chamber of horrors. Old blood has matted the carpet into a thin film that crunches beneath your feet. Dull blades and needles protrude from the surface of a desk, where they were apparently stuck for …

  • I Seer What You Did There

    Several weeks after the battle for Overlook, the Brindol Brigade was rested and ready for action, once again. Having healed the wounds suffered in the battle against General Zithiruun and helping to heal those sustained by Overlook, he heroes were ready …

  • In the Presence of Maddness

    Separated from his allies and badly injured, Samhain had no choice but to rely on his trusty Robe of Contingency, which has saved his bacon on more than one occasion. If he stayed to fight, he knew he would be finished so he fled, knowing his enemies …

  • Heavy Flow Night

    Once Samhain recovered and came to, the party packed their things and set out on the long journey back to [[Overlook | Overlook]]. After an arduous, three day journey through the dangerous Stonehome Mountains, the Heroes were once again back within the …

  • Into the Mottled Tower

    Pausing to catch their breath and bandage their wounds after the battle, the heroes look on as the horrid ooze continues to slowly flow through the village, destroying everything it touches. However, sudden movement atop the nearby hill catches their …

  • Home Page

    h1. Introduction The quiet and calm that of The Elsir Vale was suddenly shattered 10 years ago when an organized and blood thirsty hoard, called The Red Hand, swept through the Vale. Bent on the destruction and capture of The Vale, The Red Hand would …

  • Main Page

    h3. [[Locations]] h3. [[Journal]] h3. [[Wiki Help]]

  • NPC List

    [[Main Page]] h2. *Overlook* h4. *Reggan* h6. Owner of the Mountain Hearth Reggan is the hardy Dwarven woman who is the proprietor of the Mountain Hearth Inn. She stands 3'5" tall and wears her long blond hair hair in a single long braid that …

  • Overlook

    [[Locations|Back to Locations]] h2. Description The city of Overlook stands on the eastern slopes of the Stonehome Mountains, a hoary range of crum¬bling peaks as old as the world. The city’s founding lies sometime far back in the mists of time, at …

  • Brindol

    [[Locations|Back to Locations]] *Overview* Brindol is a bustling metropolis in the heart of the Elsir Vale. Brindol is only second in size to the former capital city of Rhest. Merchants come from all corners of the Vale to do business inside the was …

  • Locations

    h2. The Elsir Vale h4. Overview The Elsir Vale is a thinly populated human frontier. The vale stretches almost 250 miles east to west and averages about 70 miles north to south. Several small mountain ranges and dense forests form the vale’s …

  • The Blister

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Looking for work? You ought to prick the blister an’ see what bubbles up . . .”_ The Blister is a rough-and-tumble section of the city, populated by mercenaries, adventurers, and the …

  • The Boneyard

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Not much to do in the Boneyard aside from sicking up.”_ Occupying the southeast corner of Overlook, Boneyard has every distasteful business and venture,including everything from the …

  • Elftown

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Don’t know why they still call it Elftown; can’t say as I’ve ever seen an elf there.”_ Elftown covers the northwestern corner of the inner city and takes its name from the one elf to …

  • Forgeworks

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Let me tell you about this place I know. If you’re looking for armor, I can think of nowhere better to go.”_ The Forgeworks, or just the Forge, is a middle-class district given over to …

  • High Hall

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“The heart and soul of Overlook, son, High Hall is where the movers and shakers make all the decisions.”_ High Hall, or the Old City, is where the city leaders convene to govern …

  • Nine Bells

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Nine Bells, Nine Hells, all the same to me.”_ Nine Bells district takes its name for the nine templesfound in the heart of the district. Since these temples cater to the sick and the …

  • Stonehammer

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“There’s a different kind of stench in Stonehammer . . . it’s the stench of arrogance.”_ Stonehammer occupies the southern half of the inner city, and it wraps around High Hall up to …

  • Tradetown

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“Have a care in Tradetown, son. You can go there with a full purse and come out with nothing more than a pail of beans.”_ Tradetown is a melting pot of all races, cultures, and …

  • Shantytown

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] _“You think Nine Bells is bad? Spend a night in the Shantytown.”_ Not a true district, Shantytown clings to the back of the city like festering boil. Shantytown is a wretched maze of …

  • Dwarfroad

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The old Dwarfroad emerges from the Elsir Vale and climbs the slopes of the Stonehome Mountains, moving through Overlook and ascending up to Bordrin’s Watch and down the other side into …

  • The Gray Reboubt of Rufus Crumbley

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The so-called “gray redoubt” is a leaning tower of gray and black stone that has the dubious distinction of being the tallest structure in Shantytown. Speculated as being as old as the …

  • Clean Sheets

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] A sagging, rotting building leaning out over the old Dwarfroad, this inn hasn’t had clean sheets since it first opened for business a decade ago. What it does offer is shelter and a …

  • Mountain's Hearth

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Just inside the east gates and facing the old Dwarfroad is a three-story inn named the Mountain’s Hearth. Famed for its clean and neat accommodations, fine meals, and pleasant staff, the …

  • Pig and Bucket

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] One of the Blister’s most famous dives, the Pig and Bucket is a one-story tavern squashed between two boarding houses of ill-repute. Most of the tavern consists of the beer hall, where …

  • Dungeoneer's Survival Emporium

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] A narrow building, but deep, the Dungeoneer’s Survival Emporium is a general store specializing in common goods such as rope, packs, tents, and bedrolls—all available for reasonable …

  • Tombs

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Adventurers don’t have much reason to explore the Boneyard unless they’re in need of leathers, dyes, or a funeral service. In fact, the thing that brings most people to the Boneyard is …

  • Dergen's XXX Brewery

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Dergan’s XXX Brewery is home of Dergan’s XXX Stout, a full-bodied black lager brewed using a recipe passed down through a dozen generations of dwarf brewmasters. The current brewer is a …

  • Stonehome Treasures

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Mikal Rensfield runs Stonehome Treasures, an unassuming shop specializing in selling goods produced in and around Overlook. Rensfield, an enterprising human merchant, solicits finished …

  • The Gray Redoubt of Rufus Crumbley

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The so-called “gray redoubt” is a leaning tower of gray and black stone that has the dubious distinction of being the tallest structure in Shantytown. Speculated as being as old as the …

  • Belden's Rest

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] An adorable elderly couple runs Belden’s Rest. Rory Teng, human, and his wife Ruth, half-elf, have operated the inn since it was first built, and the inn has a reputation for its …

  • The Salty Mug

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] This tavern nestles between the steep cliff that runs through the Tradetown and the middle wall, so the sun shines upon the building only in the middle of the day. The rest of time, …

  • Merty's

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] This gaudy shop fronts the old Dwarfroad as it passes between Tradetown and Forgeworks. The place is painted in pastel colors and big glass windows in the front display adventurers …

  • Shrine of Erathis

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] In the heart of [[Tradetown]] stands a small shrine dedicated to Erathis. Little more than a covered altar, littered with stubs of incense and scraps of paper containing prayers offered …

  • Stone Anvil

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Easily one of the largest buildings in Overlook, Stone Anvil is a grand cathedral dedicated to Moradin. The church’s foundation extends deep into the earth, where copyists work to …

  • House of Sleep

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Nestled deep within [[Elftown]], the House of Sleep specializes in exemplary service and keeps out unwanted guests with its exorbitant prices. A great tower that stands seven stories tall …

  • The Turned Spoon

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The Turned Spoon is a quaint restaurant on the southern edge of [[Elftown]]. Founded by a cadre of halfling chefs from the riverlands to the south, they offer a large menu and a dizzying …

  • Elsir Consortium

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Forty years ago, a group of merchants set aside their differences and combined their businesses to found the Elsir Consortium. Their unified front allowed them to expand their individual …

  • Polliver's

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Polliver’s is a small inn and club used by visiting officials and for local officials in need of clandestine meetings. A large building, four stories tall, it sits atop a tower near the …

  • Michael's Blond

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] In stark contrast to Polliver’s and the other pricey establishments in [[High Hall]] and [[Stonehammer]], Michael’s Blond is a down-to-earth tavern that specializes in serving the working …

  • Caer Overlook (Government)

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] Rising above all the other districts and buildings in the city is Caer Overlook, a sprawling fortress of stone hauled out from the depths of the earth from the very mines the dwarves …

  • Ministry of War

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The Ministry of War is more compound in [[High Hall]] than a single structure, consisting of six buildings arranged inside a walled-in courtyard. Three buildings are barracks for the …

  • Cadrick's Boarding House

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] When other districts provide lodgings, one might wonder why anyone would rent a room in the [[Nine Bells]]. There are few good reasons and those who do seek out a place to stay here are …

  • Divin Knot

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The Divine Knot is the name given to the nine temples filling out the northwest corner of the [[Nine Bells]] district. Each temple is a grand house of worship designed to honor the gods, …

  • Pickled Imp

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The Pickled Imp is an infamous tavern located just inside the [[Nine Bells]]. Taking its name from the large jar containing a dead imp suspended in brown fluid sitting proudly on the old …

  • Happy Beggar

    [[Locations|Back to Locations]] [[Overlook|Back to Overlook]] The Happy Beggar is a nondescript poorhouse serving the neediest transients of [[Tradetown]]. Though rundown and worn,Prashant and Ausma keep the place clean and comfortable. The Happy …

  • Wiki Help

    h1. Welcome to your wiki! This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these …

  • Bordin's Watch

    [[Locations|Back to Locations]] Straddling the old [[Dwarfroad]] is a mighty fortress that was raised to control traffic across the mountains and protect the [[Locations|Elsir Vale]] from attack. Bordrin’s Watch contains one of the three access points …

  • The Vents

    [[Locations|Back to Locations]] Scattered across the lower slopes are numerous steaming fissures, some as small as tiny cracks in the stone with others large enough to accommodate an ogre. The rocks here are slippery and aside from ropes of brown-black …

  • The Nexus

    [[Locations|Back to Locations]] In an effort the safeguard the network of tunnels that run under [[Overlook]], [[Bordin's Watch]] and the Stonehome Mountains, the Dwarves of the Vale created the Nexus. The Nexus act as a last ditch trap who's purpose …

  • Town Gates

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] Brindol's gates serve a dual purpose. They control the door traffic into the city and they serve as garrisons for many of the city's guards. A city gate can house two dozen guards …

  • The Red Door

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The Red Door was one a bar named The Stone Wyrvern. It was so named because of the petrified wyvern that dominated the inns common room. During the first invasion of the Red Hand of Doom, …

  • Market Square

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This large open air market is where traveling merchants , performance troupes, con artists, street corner prophets, local farmers, and the like come to sell their services and wares. The …

  • The Thirsty Zombie

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The sign above this taverns entrance depicts a wall-eyes zombie drinking from a cracked tankard. The ale in the tankard pours out of various holes in his next and torso to pool at his feet, …

  • Axenhaft Security

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This large building is owned by a dwarf named Eldremma Axenhaft. She keeps a small contingent of fighters and warriors of staff, hiring them out as guards for merchants. She also serves as …

  • Gavriel Arms and Smithy

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The proprietor of this weapon shop is an ex-bandit who served a ten year sentence in the dungeons below Brindol Keep, then spent the next twenty years establishing himself as a respectable …

  • River Bargemen

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The River Bargemen is a halfling controlled guild comprised of merchants who move their wares up and down the Elsir River. Anyone who wishes to use the river as a means to move goods …

  • Avandrian Hostel

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The Avandarian Hostel, as the name implies, is a Hostel run in conjuction with the Shrine of the Open Door, which is the local temple of Avandra. For a small donation of 5cp, a traveler …

  • The Blue Parrot

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] Several years go, this tavern was called The Surley Parrot because of foul mouthed parrot owned by the tavern owner, Sven Likewick. Sven had won the bird in a game of chance from a sea …

  • The Silk and Spoon

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] The Silk and Spoon is a high end Inn and Restaraunt located in the heard of Brindol. It is a favorite with the wealthier citizens of Brindol and is often frequented by the Council members. …

  • House of Council

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] As the name state, this building is where the Council of Brindol meets to take care of all matters related to the operation and upkeep of Brindol.

  • Chatrenn and Sons

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] THe Chaterenn and Sons is a mid-level inn that provides clean sheets and good food for a fair price. The Inn is run by a Father and his two sons. Beds in the common room, which is in the …

  • Temple of Erathis

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This temple is open to all and is run by an elderly couple.

  • The Antler and Thistle

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] Located on the main street that cuts through Brindol, the Antler and Thistle is one of the most popular Tavens in Brindol. On most evenings you will find twenty or more of Brindol's …

  • Staghunter Outfitters

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This is a general store providing travelers and adventurers with the products the require Prices are 110% that of the PHB

  • Blacksmiths and Smelters

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] Arms and Armor can be purchased here. The Dwarven priproietor welcomes the Heroes of Brindol and all items are sold at 80% PHB value. Common magic items up to +2 can be purchased here.

  • College of Ioun

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This is a temple to Ioun. Jalissa, an accolyte of Ioun and former cative of Sinruth can be found here *Rescue at Rivenroar Notes:* Jalissa was one of the captives rescued by the paryt …

  • Eoffram Troyas Manor

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This is the home of coucil member [[:eoffram-troyas | Eoffram Troyas]]. Eoffram Troyas is the youngest member of the Coucil of Brindol and currenlty one of the most influentual. His …

  • Hall of Valor

    [[Locations|Back to Locations]] [[Brindol|Back to Brindol]] This structure and momument was build as a tribute and museum to the efforts made by the brave adventurers who twarted the Red Hand of Doom a decade ago. This small structure is located …

  • Dauth

    [[Locations|Back to Locations]] A sleepy little hamlet about halfway between the Hammerfist Holds and Brindol, Dauth is home to about two hundred people. It is noted for The Tired Giant, an inn and tap house under the proprietorship of Galadan …

  • Dennovar

    [[Locations|Back to Locations]] A trade city located on the shores of Lark Ern, Dennovar is the largest community Elsir Vale after the Red Hand attack. It's the eastern gateway to the vale, the first bit of civilization a weary traveler encounters …

  • Drellin's Ferry

    [[Locations|Back to Locations]] At the spot where the Dawn Way crosses the River Elsir stands the small down of Drellin's Ferry, once know as Dwarfbridge. As the old name implies, long ago the Elsir was spanned by a sturdy dwarf-made bridge at this …

  • Dunesend

    [[Locations|Back to Locations]] Dunesend was built on the ruins of the dwarven supply depot that once served Clan Ironfell’s hidden mining operations in the desert. All that remains of the original dwarven enclave are scattered foundations and a …

  • Serpent Wall

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] This weathered stone wall is formed of ancient basalt blocks and carved in the form of a serpentine creature with a crest running down its back. It stretches for miles in either direction …

  • Public Well

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] This bucket-drawn stone well features a wooden roof set on stanchions. This can be lowered during high winds to keep blown sand out of the village’s water supply. The well is part of the …

  • Smithy

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] An aged human named Darkus Comahni works the forge here, repairing tools and household implements for the villagers. Though he has little call for it, he can repair weapons and armor as …

  • Dunesend Caravansary

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] Built on the foundations of an older dwarven hostel, the caravansary once served the traders that regularly passed through this farflung outpost. A low wall of mud bricks surrounds a …

  • Bede's Bakery

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] A wizened halfling from distant eastern lands runs a bakery whose half-dozen tables provide the village’s only communal gathering place. Old Bede can usually be found by the fire pit, …

  • Dwarf Tower

    [[Locations|Back to Locations]] [[Dunesend|Back to Dunesend]] This stout watchtower is built of great blocks of granite imported from the Wyvernswatch mountains. The only surviving part of the dwarven supply depot, it serves as Dunesend’s defensive …

  • Hillwatch

    [[Locations|Back to Locations]] A dusty flyspeck of a hamlet located in the northern part of the Brown Hills, Hillwatch is primarily populated by shepherds and cattleherds. The town has no inn or tavern; travelers often stay at the home of Jerossil …

  • Marthon

    [[Locations|Back to Locations]] Located in the shadow of the Marth forest, this small town thrives on woodcutting and catering to traders on the Dawn Way. In the hills nearby lie a number of ancient burrows and stone circles of long-vanished druidic …

  • Nimon Gap

    [[Locations|Back to Locations]] Nimon Gap is a very small town that has been very slow to recover after the invasion. They basically live a self reliant lifestyle ; growing their own food and subsiding off of the fish they catch. Nearly all of the …

  • Prosser

    [[Locations|Back to Locations]] A village located about halfway between Brindol and Hillwatch, Prosser is a quiet little place where the adventuring band known as the Six Blades retired some years ago. The former adventurers cleared a number of …

  • Red Rock

    [[Locations|Back to Locations]] Rich copper veins in the high foothills of the Giantshield Mountains eventually gave rise to the rough-and-tumble mining town of Red Rock. In addition to the copper mine, Red Rock also serves as a trading post for …

  • Talar

    [[Locations|Back to Locations]] A small town west of Brindol, Talar is governed by Lady Ceriira Nesten (female human ranger lv 5), a high-spirited young woman who lately retuned home to take up he recently deceased fathers title on old Lord Nesten's …

  • Terrilton

    [[Locations|Back to Locations]] The western end of Elsir Vale is drier and more sparsley settled than the eastern end. Terrelton is a dusty town that gets by on the livestock and leather trades; several large foul smelling tanneries sit in the hills …

  • Witchcross

    [[Locations|Back to Locations]] A large villate located at the ford of the Witchstream, Witchcross is ostensibly governed by a council of elders. However, the elders make no decision without consulting a circle of Witchwood druids know as the Keepers …

  • The Blackfens

    [[Locations|Back to Locations]] Lake Rhestin's eastern shore is hard to define, because the lake gradually gives way to a vast wetland known as the Blackfens. The Blackfens tend to be marsh, rather than swamp - that is, most of the landscape is a …

  • Elsir River

    [[Locations|Back to Locations]] The major river of the region is the Elsir, a broad but slow moving stream fed by a number of tributaries. For most of its length, the Elsir averages 200 to 400 yards in width, reaching depths of 20 to 40 feet in the …

  • Endless Plains

    [[Locations|Back to Locations]] North of the mountain at the edge of Elsir Vale lies a great windblown sea of dry grass, stretching for hundreds of miles east, north and west. The plains aren't truly featureless; the land has a fair amount of rise and …

  • Giantshield Mountains

    [[Locations|Back to Locations]] Sheltering the Elsir Vale from the harsh weather of the Endless Plains, the Giantshield Mountains are a low range of arid, well-weathered peaks. The northern slopes ar barren, dry and rocky, home to a variety of …

  • Golden Plains

    [[Locations|Back to Locations]] East of Elsir Vale lies a vast, arid steppeland that quickly gives way to rocky desert. In the vicinity of Dennovar the Golden Plains are dry, flat grassland, but within a few dozen miles the grass fives way to a rock- …

  • Lake Rhestin

    [[Locations|Back to Locations]] This shallow, marshy lake stretches almost 100 miles north to south. Once its shores were dotted with the villages and manors of Rhestilor, but in the centuries since the kingdom's fall, humans have largely abandoned the …

  • Marth Forest

    [[Locations|Back to Locations]] Climbing the southern foothills of the Giantshield Mountains, Marth Forest is a rugged, wild woodland rarely trodden by human feet except in its southwestern fringes. In its lower reaches, the forest is dotted with the …

  • The Thornwaste

    [[Locations|Back to Locations]] South of the Wyrmsmoke Mountains, lies a vast barren land known as the Thornwaste. A maze of broken hills, briar-choked ravines and dry, dusty scrubland, there badlands give way to larger and larger stretches of true …

  • Vraath Keep

    [[Locations|Back to Locations]] Formerly a fortress held and manned bya powerful family of soldiers known as the Vraaths, this keep survived the fall of Rhestilor but later succumbed to a senseless feud with local forest giants. For many years, this …

  • The Westdeep

    [[Locations|Back to Locations]] Several xenophobic tribes of wild elves dwell in the depths of this dense forest, avoiding contact with most other folk. The elves of the Blackfens once counted themselves among these folk, but centuries ago they broke …

  • The Witchwood

    [[Locations|Back to Locations]] Generally held to be haunted by the restless spirits of the ancient druidic folk who once dwelled here, the Witchwood is a lush, wet woodland interspersed with swampy stretches in the vicinity of the larger rivers.

  • Wyrmsmoke Mountains

    [[Locations|Back to Locations]] Several volcanic peaks gave this rugged range of hills and low mountains its name; travelers who observed the plumes of ash and smoke that sometimes arose from the inner hills believed that a great red dragon was …

  • Wyrvenwatch Mountains

    [[Locations|Back to Locations]] South of the Elsir Vale lie the Wyvernwatch Mountains, a forbidding range of high, steep mountains with few passes leading to the other side. The Wyvernwatch Mountains divide the Elsir Vale from the more densely …

  • Skull Gorge Bridge

    [[Locations|Back to Locations]] Roughly a hundred feet wide at its narrowest point, the gorge drops away precipitously to a fast-rushing stream far below. The ancient Dawn Way used to cross the cleft on a bridge of stone that was anchored at both ends …

  • Karak Lode

    [[Locations|Back to Locations]] Deep in the desert three days south of [[Dunesend]], an isolated outcropping of basalt marks the location of the famous Karak Lode. When the members of Clan Ironfell began their excavations here, they constructed a …

  • Journal

    h3. [[Introduction]] [Intro given to the players at the start of the first session] The quiet and calm that of The [[Locations|Elsir Vale]] was suddenly shattered 10 years ago when an organized and blood thirsty hoard, called The Red Hand, swept …

  • Introduction

    [[Journal|Back to Journal]] [Intro given to the players at the start of the first session] The quiet and calm that of The Elsir Vale was suddenly shattered 10 years ago when an organized and blood thirsty hoard, called The Red Hand, swept through the …

  • Rescue At Rivenroar

    [[Journal|Back to Journal]] [[Introduction|Back to the Previous Chapter]] Inside the tavern the people of Brindol enjoyed mugs of ale and plates of freshly prepared food. Everyone was enjoying the evening after a day of hard work. Samhain and Gothe …

  • Deeper into the Dark

    [[Journal|Back to Journal]] [[Deep Within Rivenroar - RP Email|Back to the Previous Chapter]] The party then settled in for a long cold night in the damp, dark ruins of Castle [[Ruins of Rivenroar|Rivenroar]]. After a fitful night’s sleep filled …

  • Onward

    [[Journal|Back to Journal]] [[After the battle with the Wight - Email 2|Back to the Previous Chapter]] Pushing on with great determination and courage, the party battled their way through the last few rooms of Castle Rivenroar and rescued the …

  • A Call To Arms

    [[Journal|Back to Journal]] [[Onward|Back to the Previous Chapter]] With heads that felt like harpies were nesting in them, the players awoke and had their morning meal before heading out to do some shopping. [[:artin-stonehammer | Artin]] was …

  • Siege At Bordin's Watch

    [[Journal|Back to Journal]] [[Onward|Back to the Previous Chapter]] With heads that felt like harpies were nesting in them, the players awoke and had their morning meal before heading out to do some shopping. Artin was called to speak with [[: …

  • To the Monastery

    [[Journal|Back to Journal]] [[Ghoul and Frost Bitten - RP Email 3 | Back to the Previous Chapter]] After breaking camp the hearty band of adventurers continued to climb their way up the frigid mountains towards the [[Monastery of the Sundered Chain …

  • A Paladin in Need

    [[Journal|Back to Journal]] [[We Were Too Late - RP Thread 4 | Back to the Previous Chapter]] After laying the massacred monks to rest and saying a few words of prayer, the group continued deeper into the monastery looking the means though which the …

  • The Heroes Return

    [[Journal|Back to Journal]] [[The Nexus, Concluded - RP Email 5 | Return to the Previous Chapter]] Word of your deeds and the deeds of all involved in the battle have already spread to [[Overlook]] by the time you arrive for you are greeted with …

  • The Shadowrift of Umbraforge

    [[Journal|Back to Journal]] [[The Heroes Return | Return to the Previous Chapter]] After a long night of celebration, [[:gothe | Gothe]] and [[:samhain | Samhain]] staggered into the common room of the Mountain Hearth looking to soothe the hammering …

  • Into The Shadofell

    [[Journal| Return to Journal]] [[In Persuit of Modra - RP Email 6 | Return to the Previous Chapter]] After brief deliberation, the party decides that exercising caution is better than wading headlong into the unknown. Leaving Gothe to guard the …

  • Fortress Graystone

    Fortress Graystone sits built into the side of a low peak of the [[Giantshield Mountains | Giant’s Shield mountains]]. The structure is well hidden from the eyes of the inhabitants of [[Locations|Elsir Vale]], as was the intention of its builders. A …

  • Samhain Foamfollower

    Samhain lives with the constant internal struggle between the very nature of his magic and his desire to control it. Like most of his people, he is insulted by Big Folk who do not take him seriously, or treat him as a child of their own race. Sometimes …

  • Kort

    Khort was, from a very young age, a peaceful and quiet child, dedicated to his early studies as a Runepriest. When he neared graduation, he was lured to a local temple on the promise of a good deed for a member of the local populace, and instead, he …

  • Reggan

    Lost Ones have been putting pressure on her to pay for protection. So far, she has resisted and has paid the price for her refusal in the vandalism and dark threats she has endured.

  • Kalad

    Deeply pious, as one would expect of a holy warrior, Kalad spends a portion of each day in deep prayer, calling out to his god for guid¬ance, comfort, and a renewal of his resolve to continue his fight against the darkness. Outside these private times, …

  • Eoffram Troyas

    Councilmember Eoffram Troyas is a new addition to the Brindol city council. As such, he is less prone to the traditional means of accomplishing important tasks. In a short time, he has established a reputation as an outspoken, and sometimes combative, …

  • Sarshan

    Sarshan is shadar-kai, an outcast who made a name for himself as the leader of a legendary mercenary band known as the Black Arrow. At their height, the Arrow put so much fear in generals and kings alike that Sarshan would take payment to fight for one …

  • Modra

    Modra was once one of Sarshan's most trusted advisors. All of that changed when he decided to go behind Sarshan's back and accept a deal that Sarshan had truned down. The deal was with the Orog warlord, Tusk. Tusk wanted Sarshan to back a raid on the …

  • The Emissary

    h3. The letter to Sinruth - Rescue at Rivenroar Brave Sinruth, The Red Hand will rise again! The other remnants take great cheer in your recent attacks on commerce coming into The Blight That is Brindol. We’re particularly pleased with your ability …

  • The Council of Elders

    In addition to the Elders, One representative from each of the eight districts of Overlook attends the Council, serving as advisors and also to air the grievances of their particular constituencies. Although these individuals have the power to influence, …

  • Dunedin

    Dunedin joined the party as they prepared to set out to Brindol at the request of Alys and Sertanian. He travelled to Overlook at the request of his mentor in the Fey Wild. His mentor and other scholars in the Fey Wild were monitoring a recent surge in …

  • Megan Swiftblade

    After a friendly, if competetive introduction in Siege at Bordin's Watch, Megan and the other Freeriders seems to have become envious of the Brindol Brigade's success and rise in fame.

  • Ghena Tenson

    An arcanist of some talent, Ghena was apprenticed to a wizard who helped save the Elsir Vale from the Red Hand a decade past. When she had learned all she could, she left to find her own place in the world. Ghena is content to work with the Freeriders, …

  • Bram Ironfell

    In LMoK Bram seeks out the PC and informs them that he has found some info on the lost Mines of Karak and that he believes the mines have something to do with Sarshan. He hires the PCs to find and investigate the lost mines with the intention to use the …

  • General Zithiruun

    ONCE, HE REIGNED SUPREME. General Zithiruun was a great hero—one of the most respected military leaders of a militant race. From the great city of Tu’narath, he led armies of the githyanki on raids across the Astral Sea, and into a dozen different regions …

  • The Freeriders

    The Freeriders formed up six months ago in Elsir’s Crossing. They left the small community and headed east, where they dealt with a foul cabal of cultists in an isolated town called Beacon. After, they returned to Brindol for some down time and learned of …

  • Ragnum Dourstone

    The heart of the Freeriders is Ragnum Dourstone, a graying dwarf priest of Moradin. Born and raised in Overlook, he left the city in disgust after witnessing the decay in his church. Although estranged from his kin, he would not abandon the city to the …

  • Sylen Leafrunner

    Born in the Westdeep, Sylen left his woodland home, disagreeing with their distrust and remembering how his people aided in the defense of the Vale against the Red Hand. He fell in with Megan and began a torrid love affair that has endured over the years. …

  • Madrick

    Madrick never planned on becoming an adventurer; he was content in his forest home in the Feywild with his pet raccoon, Bandit. However, the formorians raided his community, and only by his quick wit and a timely warning from Bandit did Madrick escape. …

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